Deploying a Minecraft Docker Server to the cloud
https://ift.tt/2E3VDCb
One of the simplest examples that people have used over the years of demoing Docker is quickly standing up and running a Minecraft server. This shows the power of using Docker and has a pretty practical application!
Recently I wanted to set up a server but I wanted to persist one and as I have given away my last raspberry pi I needed to find a new way to do this. I decided that I would have a go at running this in Azure using the $200 free credits you get in your first month.
The first thing I decided to do was to check out the existing Docker Images for Minecraft servers to see if there were any that looked good to use, to do this I went to Docker Hub and searched for minecraft:
I liked the look of minecraft-server repo, so I clicked through to have a look at the image and link through to the Github repo.
To start I decide to just test out running this locally on my machine with the ‘simple get started’ Docker Run command:
$ docker run -d -p 25565:25565 --name mc -e EULA=TRUE itzg/minecraft-server
In the Docker Desktop Dashboard, I can see I have the container running and check the server logs to make sure everything has been initialized properly:
If I load up Minecraft I can connect to my server using local host and my open port:
From there, I can try to deploy this in Azure to just get my basic server running in the cloud.
With the Docker ACI integration, I can log into Azure using:
$ docker login azure
Once logged in, I can create a context that will let me deploy containers to an Azure resource group (this proposes to create a new azure resource group or use an existing one):
$ docker context create aci acicontext Using only available subscription : My subscription (xxx) ? Select a resource group [Use arrows to move, type to filter] > create a new resource group gtardif (westeurope)
I can then use this new context :
$ docker context use acicontext
I will now try to deploy my minecraft server using the exact same command I ran previously locally :
$ docker run -d -p 25565:25565 --name mc -e EULA=TRUE itzg/minecraft-server [+] Running 2/2 ⠿ Group mc Created 4.6s ⠿ mc Done 36.4s mc
Listing my azure containers, I’ll see the public IP that has been provided for my Minecraft server:
$ docker ps CONTAINER ID IMAGE COMMAND STATUS PORTS mc itzg/minecraft-server Running 51.105.116.56:25565->25565/tcp
However, if I follow the logs of the ACI container, the server seems to be stuck in the initialization, and I cannot connect to it from Minecraft.
$ docker logs --follow mc
In the logs we see the Minecraft server reserves 1G of memory, which happens to be the default memory allocated to the entire container by ACI ; let’s increase a bit the ACI limit with the –memory option :
$ docker run -d --memory 1.5G -p 25565:25565 --name mc -e EULA=TRUE itzg/minecraft-server
The server logs from ACI now show that the server initialized properly. I can run $ docker ps again to get the public IP of my container, and connect to it from Minecraft and start playing !
This is great, but now I want to find a way to make sure my data persists and reduce the length of the command I need to use to run the server.
To do this I will use a Compose file to document the command I am using, and next I will add a volume to this that I can mount my data to.
version: '3.7' services: minecraft: image: itzg/minecraft-server ports: - "25565:25565" environment: EULA: "TRUE" deploy: resources: limits: memory: 1.5G
Looking at our command from before we have moved our image name into the image section, our -p for ports into the ports and added our EULA acceptance into the environment variables. We also ensure the server container has enough memory to start.
The command to start this locally is now much simpler:
$ docker-compose --project-name mc up
And to deploy to ACI, still using the ACI context I created previously:
$ docker compose --project-name mc2 up [+] Running 2/2 ⠿ Group mc2 Created 6.7s ⠿ minecraft Done 51.7s
Of course with compose, this allows the compose application to include multiple containers (here we only have the “minecraft” one). The containers are visible in the progress display (here the “minecraft” line).
And listing the containers shows the application name and the container name mc2_minecraft
:
$ docker ps CONTAINER ID IMAGE COMMAND STATUS PORTS mc itzg/minecraft-server Running 20.50.245.84:25565->25565/tcp mc2_minecraft itzg/minecraft-server Running 40.74.20.143:25565->25565/tcp
Next we will want to add a volume to include our Minecraft data and where we can load in other maps if we want. To do this I need to know what folder has the Minecraft data in the Docker image, if I go and inspect our running container in the Docker Dashboard I can see that it is the /Data
directory:
If I wanted to add this back in my command line I would need to extend my command with something like:
docker run -d -p 25565:25565 --v /path/on/host:/data --name mc -e EULA=TRUE itzg/minecraft-server
I can add this under the volumes in my Compose file:
version: '3.7' services: minecraft: image: itzg/minecraft-server ports: - "25565:25565" environment: EULA: "TRUE" deploy: resources: limits: memory: 1.5G volumes: - "~/tmp/minecraft_data:/data"
Now when I do a docker compose up and come back to inspect I can see the /data
folder in the container is now mounted to my local folder as expected. Navigating to this local folder I can see all Minecraft data.
Now let’s create an Azure File Share and deploy our application to mount /data
to the Azure shared persistent folder so we can do the same thing in ACI.
First I need to create an Azure storage account. We can do this using the Azure “az” command line, or through the Azure portal, I have decided to use the portal :
I need to specify a name for the storage account, select the resource group to attach to it, then I let the other options default for this example.
Once the ”minecraftdocker” storage account is created, I’ll create a file share that will hold all Minecraft files:
I just need to specify a name for this file share and a size quota ; let’s call it “minecraft-volume”:
I’ll need to specify an access key to reference that in my compose file, I can get the storage account access key in the left hand side menu, Settings > Access keys.
Then in my compose file, I’ll update the volume specification to point to this Azure File Share:
version: '3.7' services: minecraft: image: itzg/minecraft-server ports: - "25565:25565" environment: EULA: "TRUE" deploy: resources: limits: memory: 1.5G volumes: - "minecraft:/data" volumes: minecraft: driver: azure_file driver_opts: share_name: minecraftdocker storage_account_name: minecraft-volume storage_account_key: xxxxxxx
Note that the syntax for specifying ACI volumes in Compose files is likely to change in the future.
I can then redeploy my compose application to ACI, still with the same command line as before:
$ docker --context acitest compose --project-name minecraft up [+] Running 2/2 ⠿ Group minecraft Created 5.3s ⠿ minecraft Done 56.4s
And I can check it’s using the Azure File Share, just selecting the minecraft-volume Share in the Azure portal:
I can connect again to my server from Minecraft, share the server address and enjoy the game with friends!
To get started running your own Minecraft server you can download the latest Edge version of Docker Desktop. You can find the Minecraft image we used on Docker Hub, or start creating your own content from Dockers Official images. Or if you want to create content like this to share, create a Docker account and start sharing your ideas in your public repos.
The post Deploying a Minecraft Docker Server to the cloud appeared first on Docker Blog.
sysadmin
via Docker Blog https://ift.tt/2okjk0A
August 17, 2020 at 12:02PM