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Well, this dude obviously doesn’t have a care in the world.
Not the Bee
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Well, this dude obviously doesn’t have a care in the world.
Not the Bee
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Doctors in the UK say a man’s intense supplement regimen landed him in the hospital with vitamin D poisoning. In a new case report, they detail how their patient became sick soon after he started to take large doses of vitamins and minerals. Though vitamin D overdose is uncommon, the study authors say, cases seem to be on the rise globally.
According to the paper, published in BMJ Case Reports, the middle-aged man was referred to an emergency department by his general practitioner. For nearly three months, he had been dealing with a variety of ongoing symptoms, including vomiting, diarrhea, abdominal pain, dry mouth, tinnitus, and leg cramps; he had also lost almost 30 pounds. Tests soon ruled out other potential causes of his illness, such as infection. But they revealed evidence of acute kidney injury, as well as much higher levels of vitamin D and calcium (a common sign of vitamin D overdose) than normal in his system.
The man reported that his symptoms began about a month after he decided to take a lengthy list of supplements on the advice of a private nutritionist. But his allotted doses were far higher than the daily recommended amount. He reportedly took 50,000 milligrams of vitamin D, for instance, or almost 100 times the 600 milligrams a day we should be getting. (Other supplements included vitamin K2, vitamin C, vitamin B9, omega 3s, zinc, and magnesium). The man said he did stop taking the cocktail after his symptoms appeared, but they continued nonetheless.
Ultimately, he was placed on intravenous fluids and hospitalized for eight days, with doctors monitoring his blood every day to ensure that he was improving. He was also given counseling and drugs known as bisphosphonates to manage his high calcium levels during and after his hospitalization. Vitamin D is fat-soluble, meaning that it gets absorbed into the body’s fatty tissues and doesn’t quickly dissipate. Two months after his hospital stay, follow-up tests showed that his levels of calcium had returned to near-normal, but not his levels of vitamin D.
People naturally get vitamin D from food or from regular exposure to sunlight. And while there is some evidence that many people may have insufficient vitamin D levels, there’s no evidence that taking megadoses of vitamin D or other supplements will improve health. On the other hand, vitamin D intoxication, or hypervitaminosis D, is almost always linked to improper supplementation. Data is sparse on how often it happens, but a 2016 analysis of U.S. poison control data found over 25,000 reports related to vitamin D documented between 2000 and 2014. Most reports of illness were mild to moderate, with no related deaths, but exposures did seem to become more common over time—a trend noted by the current study authors.
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“Globally, there is a growing trend of hypervitaminosis D, a clinical condition characterized by elevated serum vitamin D3 levels,” they wrote, adding that cases are more common in women, children, and surgical patients.
Supplements can be useful for certain groups, such as people with clear nutritional deficiencies or pregnant people who need extra folic acid. But many doctors remain skeptical of their use for the average person. Indeed, an influential panel of experts recently recommended against taking vitamin E or beta-carotene supplements to prevent cancer or heart disease, citing the lack of good evidence for their benefits as well as some evidence that they can actually be harmful. Vitamin D overdoses like this current case aren’t common, but it is yet another example of why supplements aren’t quite as useful or harmless as commonly believed.
“This case report further highlights the potential toxicity of supplements that are largely considered safe until taken in unsafe amounts or in unsafe combinations,” the authors wrote.
Gizmodo
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Sync remote database to a local database
A word of warning you should only sync a remote database into a local database if you have permission to do so within your organisation’s policies. I’m syncing during early phases of development where the data is largely test data and not actual customer data.
Connection can be made over SSH or using a remote MySQL connection.
Install the package.
composer require dcblogdev/laravel-db-sync
You can publish the config file with:
php artisan vendor:publish --provider="Dcblogdev\DbSync\DbSyncServiceProvider" --tag="config"
Set the remote database credentials in your .env file
When using SSH Add:
REMOTE_USE_SSH=true
REMOTE_SSH_PORT=22
REMOTE_SSH_USERNAME=
REMOTE_DATABASE_HOST=
REMOTE_DATABASE_USERNAME=
REMOTE_DATABASE_NAME=
REMOTE_DATABASE_PASSWORD=
REMOTE_DATABASE_IGNORE_TABLES=''
REMOTE_REMOVE_FILE_AFTER_IMPORT=true
REMOTE_IMPORT_FILE=true
For only MySQL remote connections:
REMOTE_DATABASE_HOST=
REMOTE_DATABASE_USERNAME=
REMOTE_DATABASE_NAME=
REMOTE_DATABASE_PASSWORD=
REMOTE_DATABASE_IGNORE_TABLES=''
REMOTE_REMOVE_FILE_AFTER_IMPORT=true
REMOTE_IMPORT_FILE=true
Set a comma seperate list of tables NOT to export in REMOTE_DATABASE_IGNORE_TABLES
To export a remote database to OVERRIDE your local database by running:
php artisan db:production-sync
Laravel News Links
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Because the freedom to make fun of tyrants was secured by Americans, one could argue that memes themselves were made possible by the signing of the Declaration in 1776.
Not the Bee
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Yep, no doubt about it, this year I keep thinking about the words of Benjamin Franklin “A Republic if you can keep it” in response to being asked what kind of government had been established for the new formed United States.
So, since I have veggie hot dogs to grill I’ve just got a few thoughts for today. Some snarky, some serious, some funny. Sort of like a family potluck.
First, encouraging words from President Puddin’ Head

Let’s try that again
The founding of our nation wasn’t a joke though, men and women of valor fought very hard to give us the freedom that people are squandering and taking for granted.

And because of their vision, hard work and sacrifice we, have a chance to strive to be uncommon.

But the signers knew what they were doing, they knew the formula that would be needed in the future to preserve the freedom that tyrants always seek to snatch away.


And I will leave you with this video of the history of the Star Spangled Banner. I didn’t get a Puffs warning, but I’m saying it might be good to have one close by.
Happy Birthday beloved America
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Here’s a fun thread to brighten your day.
Not the Bee
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Just absolutely A+. What a beautiful video.
Not the Bee
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Unreal Engine has been a staple in the world of game development for more than two decades. Known for stunning graphics, easy development tools, and regular updates, Unreal is a wise choice for any developer.
But how do you get started with making your first game in Unreal?
Unreal Engine is a 3D game development engine by Epic Games, the folks behind Fortnite, that debuted in 1998. The tool then grew to become a full game development suite. It offers programming, animation, and a host of other competitive features. The new version of the engine launched in 2022, improving Unreal Engine’s features while also making it more accessible to developers.
Unreal Engine 5 comes with a range of features aimed at those starting out in game development. You can develop your first game without any code thanks to Unreal’s Visual Scripting features. And you can rely on the detailed documentation available for the engine to kickstart your learning.
You can sell the games you make with Unreal Engine under any of the company’s licensing options. It’s important to read your own Unreal Engine EULA when you download the software. Epic allows sales of games made with Unreal and generally only takes royalties when your revenue is more than $1 million.
The basic version of Unreal Engine 5 is free to all users, whether you are a business, hobbyist, or student. Epic Games also offers an Enterprise Program with premium support and a Custom License option for users with specific needs. Every Unreal Engine 5 license comes with the same engine features and learning materials.
You can download Unreal Engine through the same Epic Games Launcher app you use to download games. You need to download the launcher from Epic Games and install it before you can start working with the engine.
You can start to install Unreal Engine once you have Epic Games Launcher installed. Open the launcher and click Unreal Engine on the left side of the window before clicking the Library tab at the top of the window.
Click Install on the latest engine version in the Engine Versions section. Choose the file path you would like for your Unreal Engine 5 installation and click Install.
It will take some time for the installation to complete, giving you the chance to start learning about Unreal before you use it.
Epic Games is kind enough to provide sample games to new developers looking to learn how to make games with Unreal Engine. The Lyra sample game is an excellent place to start. Head to the Samples tab in the Epic Games Launcher, select Lyra Starter Game, and click the Free button. This will open a set of terms for you to accept.
Click Create Project and choose the file path you would like for your starter game, then click Create. Wait for the starter game to download before proceeding to the next step.
Now that you have Lyra downloaded, you can start working in Unreal. Launch Unreal Engine from the Epic Games Launcher and Browse for the Lyra project files you saved before opening the development tools.
Everyone will see the same UI layout in Unreal Engine when it loads for the first time. Unreal Engine 5 simplified and improved the general layout in the software, but you can change it as much as you like to suit your own needs.
As you can see from the screenshot above, the main thing on screen in Unreal Engine is the Visual Editor pane. Here you can see the scene you are working on, along with all the objects and other instances within it. Much like tools such as Blender, you can choose from different editing modes within the visual editor.
There are two separate panes on the right-hand side of the screen: the Outliner and Details sections. The Outliner is a text-based hierarchy of the objects within the current level. This gives you access to invisible objects, parent-child relationships, and more. Beneath this is the Details section, showing the properties of the object you have selected.
Three crucial tools live at the bottom of the Unreal Engine screen. The Content Drawer is home to all the assets used in your game and the Output Log provides information when you debug your game. The Cmd tool allows you to issue commands to your game.
For now, the Content Drawer is the most important part of the UI to focus on. Click Content Drawer to open the content manager, and you’ll see all the files that make the Lyra sample game. You can search and filter the files to make it easier to find what you are looking for.
As you can see from the Lyra example, taking care with file management is always important when you’re working with the Content Drawer.
As mentioned, you can customize the Unreal Engine UI to meet your needs. Go to Window at the top of the screen to see the list of extra UI elements that you can use. Hovering over each of the panel types will give you a brief description of what you are looking at.
Getting started with programming in Unreal Engine is similar to getting started with Unity. Both tools offer comprehensive options to give you control over your code while minimizing how much you have to write for yourself.
Unreal Engine uses C++ as its main programing language, with a compiler designed to work with it. Alongside C++, Unreal developers can use the Blueprint Visual Scripting system to create actions and events without having to use real code.
You can add new C++ classes to your project at any time by going to File and then clicking New C++ Class. From here, the code you write will be like any other project; you can even use tools like Visual Studio to help with your coding in Unreal Engine. You can use the official Unreal Engine 5 Documentation to get you started.
Blueprint Visual Scripting is Unreal Engine 5’s answer to block coding and other visual programming methods. Blueprint is a powerful tool that enables you to build games without a single line of code. Lyra, for example, is a game made entirely with visual scripting.
To see an example of Unreal’s visual scripting, take a look at the GA_Weapon_Fire file found under All > Weapons within the content drawer. This file controls weapon fire in Lyra and looks quite daunting when you first open it, but it isn’t too hard to get to grips with.
This Blueprint file has four different sections. The first of these sections performs a weapon trace when the player first hits the fire button. This checks to see if the player is locally controlled, followed by playing animations and controlling the weapon’s rate of fire. The player cannot fire their weapon if they are dead.
Next, the Blueprint visual script processes the target data for the shot performed by the player. This ensures that hits do damage and add effects to players, while also making sure that shots that are off-target don’t do anything to them.
As you can see from Unreal’s visual scripting, the programming you do with this system has a strong emphasis on relationships. Each of the code blocks you put in place will need to have lines drawn to other blocks, forming a flow that will quickly feel familiar to programmers. It’s still worth reading the Unreal Engine 5 documentation about scripting, even if you have experience with code.
Unreal Engine 5 is a large piece of software with plenty for you to learn. The time you put into it will always be well worth it, giving you the chance to make your dream games become a reality.
MUO – Feed
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After a two-decade hiatus, Dr. Frasier Crane is back. But the celebrated psychiatrist and radio host has some anger issues to work through, and he’s not leaving Seattle until he gets his tossed salad and scrambled eggs. Click play and enjoy this very clever edit by MP Misc.
The Awesomer