Longtime Slashdot reader ahbond shares a report from VentureBeat: Today, Cognition, a recently formed AI startup backed by Peter Thiel’s Founders Fund and tech industry leaders including former Twitter executive Elad Gil and Doordash co-founder Tony Xu, announced a fully autonomous AI software engineer called "Devin." While there are multiple coding assistants out there, including the famous Github Copilot, Devin is said to stand out from the crowd with its ability to handle entire development projects end-to-end, right from writing the code and fixing the bugs associated with it to final execution. This is the first offering of this kind and even capable of handling projects on Upwork, the startup has demonstrated. […]
In a blog post today on Cognition’s website, Scott Wu, the founder and CEO of Cognition and an award-winning sports coder, explained Devin can access common developer tools, including its own shell, code editor and browser, within a sandboxed compute environment to plan and execute complex engineering tasks requiring thousands of decisions. The human user simply types a natural language prompt into Devin’s chatbot style interface, and the AI software engineer takes it from there, developing a detailed, step-by-step plan to tackle the problem. It then begins the project using its developer tools, just like how a human would use them, writing its own code, fixing issues, testing and reporting on its progress in real-time, allowing the user to keep an eye on everything as it works. […]
According to demos shared by Wu, Devin is capable of handling a range of tasks in its current form. This includes common engineering projects like deploying and improving apps/websites end-to-end and finding and fixing bugs in codebases to more complex things like setting up fine-tuning for a large language model using the link to a research repository on GitHub or learning how to use unfamiliar technologies. In one case, it learned from a blog post how to run the code to produce images with concealed messages. Meanwhile, in another, it handled an Upwork project to run a computer vision model by writing and debugging the code for it. In the SWE-bench test, which challenges AI assistants with GitHub issues from real-world open-source projects, the AI software engineer was able to correctly resolve 13.86% of the cases end-to-end — without any assistance from humans. In comparison, Claude 2 could resolve just 4.80% while SWE-Llama-13b and GPT-4 could handle 3.97% and 1.74% of the issues, respectively. All these models even required assistance, where they were told which file had to be fixed. Currently, Devin is available only to a select few customers. Bloomberg journalist Ashlee Vance wrote a piece about his experience using it here.
"The Doom of Man is at hand," captions Slashdot reader ahbond. "It will start with the low-hanging Jira tickets, and in a year or two, able to handle 99% of them. In the short term, software engineers may become like bot farmers, herding 10-1000 bots writing code, etc. Welcome to the future."
Leaders of the Buckeye Firearms Association will be on hand this weekend at the Open Seasons Sportsman’s Expo.
The weekend-long expo, to be held inside the Bricker Building at the Ohio Expo Center & State Fair, will feature the latest in outdoor gear from national and regional exhibitors, hands-on demonstration opportunities, numerous entertainment and educational seminars with industry experts, and special guests.
Other attractions include deer exhibits, archery trick shooting, field-to-fork cooking demos, and a 3D archery competition.
Look for BFA leaders at booth 514, between Benning Distributing and Deer IQ.
Event hours are 2 to 7 p.m. Friday, 9 a.m. to 6 p.m. Saturday, and 9 a.m. to 3 p.m. Sunday. The expo center is at 717 E. 17th Ave. in Columbus.
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Blue lasers
I spend too many hours a day watching YouTubes. Many of the channels I subscribe to produce content as good as or better than anything produced by PBS, cable TV, and your average documentary. For free. For a fantastic example of world class content on YouTube watch this Veritasium episode on Blue Lasers. Turns out blue lasers were “impossible” to create, but after decades of an insane amount of work by one crazy guy in Japan, they are now possible and all the cheap screens we have in our lives now are due to him. Veritasium tells this amazing human story, with heaps of illuminating technical detail on why blue lasers were nearly impossible and how they work, all in a brilliant 33 minutes.— KK
Pocket guide to understanding a camera
I gave my wife a camera for Christmas. It has an auto-setting, but she wanted to learn how to operate it manually. We were initially puzzled by terms like ISO, shutter speed, and aperture. Then I stumbled upon a PDF guide from Humburger Fotospots that demystifies these concepts with simple icons and explanations. I printed it out and stored it in the camera case. — MF
View images of Earth in real time
The GOES Image Viewer hosts the most up-to-date real time images of Earth available to the public. You can view and download satellite images that capture the entire visible disk of Earth and are updated every 10 to 15 minutes. I don’t know much about meteorology or geoscience, but I am an Earth lover, and it’s fascinating to be able to visualize weather patterns on a global scale. — CD
Galactic compass
If you train yourself to pay attention to your surroundings you should be able to immediately point north without too much thinking. The next-level awareness is to point to the center of the galaxy at any time. Because the earth rotates during the day and orbits during the year, this direction changes constantly. You’ll need an app to help you. Galactic Compass is a free iPhone app that does only one thing: points toward the center of the galaxy. — KK
Typography Guide
If you’re like me and would like to know more about fonts than just serif and san-serif, here is a cool guide to check out: The Logo Company’s Guide to Typography and Fonts. It breaks down the entire anatomy of fonts. — CD
Ryan Holiday’s career wisdom
Writer and entrepreneur Ryan Holiday has had a varied career, from Hollywood agent assistant to marketing director for American Apparel. He’s put together a list of 37 pieces of hard-fought career advice that’s useful for anyone who works. Examples:
Find what nobody else wants to do and do it. Find inefficiency and waste and redundancies. Identify leaks and patches to free up resources for new areas. Produce more than everyone else and give your ideas away.
Always say less than necessary. Saying less than necessary, not interjecting at every chance we get — this is actually the mark not just of a self-disciplined person, but also a very smart and wise person.
Your creative output, your personal relationships, and your social life—balancing all three is impossible. You can excel in two if you say no to one. If you can’t, you’ll have none.
When people compete, somebody loses. So go where you’re the only one. Do what only you can do. Run a race with yourself.
The Spatie Media Library simplifies the process of handling media files, such as images, in Laravel. It provides features for storage, manipulation, and retrieval of media files. One of the strengths of the package is that you can easily associate uploaded files with your Eloquent Models.
In this guide, you will learn how to integrate the Media Library package into an application. We’ll use it to associate uploaded images with an Eloquent Model, specifically the Product model.
We’ll cover all the required steps like the package installation process, model setup, defining a migration, creating the controller, views and routes to show products, show a product form with upload and storing new products.
Let’s get started!
Step 1: Install Laravel
Begin by creating a new Laravel project using Composer by running:
What this publishing does is it creates a file like, for example database/migrations/2024_02_26_203939_create_media_table.php . This migration serves to define a table ‘media’ with all the columns predefined as they are required by media library.
Afterwards we need to execute this migration by running:
The Spatie Media Library has now been successfully installed.
Step 3: Create Model and Migration
Now, let’s create a “Product” model along with its migration by running:
phpartisanmake:modelProduct-m
Step 4: Add Migration Code
Open the generated migration file (database/migrations/YYYY_MM_DD_create_products_table.php) and add additional columns that could be encountered in a real-world product application, such as “name,” “description,” “price,” and “image”:
Defining our Model this way allows us to associate media, like an uploaded image, with each instance of a Product. We’ll see exactly how this is used, when we add our controller code in step 9.
Step 7: Create Controller
Generate a controller named “ProductController” by running the following Artisan command:
phpartisanmake:controllerProductController
Step 8: Add Controller Code
Now open the generated “ProductController” (app\Http\Controllers\ProductController.php) and implement the methods below to list an index page with products, show a create product form and finally storing a new product along with its uploaded image:
app/Http/Controllers/ProductController.php
<?phpnamespaceApp\Http\Controllers;useApp\Models\Product;useIlluminate\Http\Request;classProductControllerextendsController{// Display a list of created products along with their imagespublicfunctionindex() { $products =Product::latest()->paginate(10);returnview('products.index', compact('products')); }// Display the form to create a new productpublicfunctioncreate() {returnview('products.create'); }// Store a new product along with its uploaded image filepublicfunctionstore(Request $request) { $request->validate([// Sets a max image upload file size of 2048 kilobytes or 2MB, adjust as needed:'image'=>'required|image|max:2048',// Validate that other fields contain proper values too:'name'=>'required|string|max:255','description'=>'nullable|string|max:255','price'=>'required|numeric|min:0|max:999999.99', ]);// First create the product in the database using the Eloquent model $product =Product::create($request->validated());// Then associate the uploaded image file with the product $product->addMediaFromRequest('image')->toMediaCollection('product-images');// Send the user back to the product list pagereturnredirect(route('products.index'))->with('success', 'Product created successfully.'); }}
Step 9: Add a View to Create a Product
In this step we’ll create a view that contains the form to add a new product along with an uploaded image.
I made sure the blade code offers a nicely layouted form that shows error messages for missing or invalid values. This way we can guarantee the user is prompted to always upload an actual image file and fill the required fields name and price.
Create a file at resources/views/products/create.blade.php and add the following code:
In this step we’ll create a view that allows us to show all products. We will use Spatie Media Library to render a thumbnail of the uploaded product image.
Create a file at resources/views/products/index.blade.php and add the following code:
resources/views/products/index.blade.php
<!DOCTYPEhtml><htmllang="en"><head> <metacharset="UTF-8"> <metaname="viewport"content="width=device-width, initial-scale=1.0"> <title>Excel Import</title><!-- Bootstrap CSS --> <linkhref="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0/dist/css/bootstrap.min.css"rel="stylesheet"></head><body><divclass="container mt-5"><!-- Display success message if it was set--> @if(session('success')) <divclass="alert alert-success"></div> @endif <h1class="my-4">Product Listing</h1> <tableclass="table"> <thead> <tr> <thcolspan="3"></th> <thclass="text-end"> <ahref=""class="btn btn-primary">Create Product</a> </th> </tr> <tr> <th>Name</th> <th>Description</th> <th>Price</th> <th>Image</th> </tr> </thead> <tbody> @foreach($products as $product) <tr> <td></td> <td></td> <td></td><!-- Fetch a thumbnail image based on the product's associated media --> <td><imgsrc=""alt="Product Image"width="140px"></td> </tr> @endforeach </tbody> </table></div></body></html>
Step 11: Define Routes
Finally, before we can test the application, we need to define the routes to list products, show the create form, and store a product.
You can now test the application by running the development server:
Now you can navigate to http://127.0.0.1:8000/products in your browser to view the product listing. Proceed to http://127.0.0.1:8000/products/create to access the create product form.
Screenshot of the Create Product Form with Image Upload
Select an image to upload and fill in the other product details and submit the form. Verify that the product and its associated image are successfully stored in the database.
After storing the form your database contents should look somewhat like this:
Screenshot Showing the Records Stored in products and Associated media Table
Now if you continue and upload a few more you’ll see it nicely displays all the thumbnail images on the product page:
That’s it! You’ve successfully built your first application that uses Spatie Media Library to manage its uploaded media files.
Conclusion
In this tutorial, we’ve explored how to upload images using the Spatie Media Library package in a Laravel application. By following the steps outlined above, you can easily handle image uploads and storage in your Laravel projects.
Using third party packages like this can greatly speed up your development process. Before you use a package in your production application, check that the package is well maintained, supports your Laravel version, is properly documented and does not have lots of unresolved issues posted on their git page.
Spatie is a well-known company that has been developing and maintaining numerous packages for years and provides them for free as open source. The Media Library is one of their most widely used packages and is likely to meet most quality requirements.
I hope this helped you get started in using this handy third party package. Let me know in the comments what you’re using it for, how it went and what issues you may have had with it.
The Spatie Media Library simplifies the process of handling media files, such as images, in Laravel. It provides features for storage, manipulation, and retrieval of media files. One of the strengths of the package is that you can easily associate uploaded files with your Eloquent Models.
In this guide, you will learn how to integrate the Media Library package into an application. We’ll use it to associate uploaded images with an Eloquent Model, specifically the Product model.
We’ll cover all the required steps like the package installation process, model setup, defining a migration, creating the controller, views and routes to show products, show a product form with upload and storing new products.
Let’s get started!
Step 1: Install Laravel
Begin by creating a new Laravel project using Composer by running:
What this publishing does is it creates a file like, for example database/migrations/2024_02_26_203939_create_media_table.php . This migration serves to define a table ‘media’ with all the columns predefined as they are required by media library.
Afterwards we need to execute this migration by running:
The Spatie Media Library has now been successfully installed.
Step 3: Create Model and Migration
Now, let’s create a “Product” model along with its migration by running:
phpartisanmake:modelProduct-m
Step 4: Add Migration Code
Open the generated migration file (database/migrations/YYYY_MM_DD_create_products_table.php) and add additional columns that could be encountered in a real-world product application, such as “name,” “description,” “price,” and “image”:
Defining our Model this way allows us to associate media, like an uploaded image, with each instance of a Product. We’ll see exactly how this is used, when we add our controller code in step 9.
Step 7: Create Controller
Generate a controller named “ProductController” by running the following Artisan command:
phpartisanmake:controllerProductController
Step 8: Add Controller Code
Now open the generated “ProductController” (app\Http\Controllers\ProductController.php) and implement the methods below to list an index page with products, show a create product form and finally storing a new product along with its uploaded image:
app/Http/Controllers/ProductController.php
<?phpnamespaceApp\Http\Controllers;useApp\Models\Product;useIlluminate\Http\Request;classProductControllerextendsController{// Display a list of created products along with their imagespublicfunctionindex() { $products =Product::latest()->paginate(10);returnview('products.index', compact('products')); }// Display the form to create a new productpublicfunctioncreate() {returnview('products.create'); }// Store a new product along with its uploaded image filepublicfunctionstore(Request $request) { $request->validate([// Sets a max image upload file size of 2048 kilobytes or 2MB, adjust as needed:'image'=>'required|image|max:2048',// Validate that other fields contain proper values too:'name'=>'required|string|max:255','description'=>'nullable|string|max:255','price'=>'required|numeric|min:0|max:999999.99', ]);// First create the product in the database using the Eloquent model $product =Product::create($request->validated());// Then associate the uploaded image file with the product $product->addMediaFromRequest('image')->toMediaCollection('product-images');// Send the user back to the product list pagereturnredirect(route('products.index'))->with('success', 'Product created successfully.'); }}
Step 9: Add a View to Create a Product
In this step we’ll create a view that contains the form to add a new product along with an uploaded image.
I made sure the blade code offers a nicely layouted form that shows error messages for missing or invalid values. This way we can guarantee the user is prompted to always upload an actual image file and fill the required fields name and price.
Create a file at resources/views/products/create.blade.php and add the following code:
In this step we’ll create a view that allows us to show all products. We will use Spatie Media Library to render a thumbnail of the uploaded product image.
Create a file at resources/views/products/index.blade.php and add the following code:
resources/views/products/index.blade.php
<!DOCTYPEhtml><htmllang="en"><head> <metacharset="UTF-8"> <metaname="viewport"content="width=device-width, initial-scale=1.0"> <title>Excel Import</title><!-- Bootstrap CSS --> <linkhref="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0/dist/css/bootstrap.min.css"rel="stylesheet"></head><body><divclass="container mt-5"><!-- Display success message if it was set--> @if(session('success')) <divclass="alert alert-success"></div> @endif <h1class="my-4">Product Listing</h1> <tableclass="table"> <thead> <tr> <thcolspan="3"></th> <thclass="text-end"> <ahref=""class="btn btn-primary">Create Product</a> </th> </tr> <tr> <th>Name</th> <th>Description</th> <th>Price</th> <th>Image</th> </tr> </thead> <tbody> @foreach($products as $product) <tr> <td></td> <td></td> <td></td><!-- Fetch a thumbnail image based on the product's associated media --> <td><imgsrc=""alt="Product Image"width="140px"></td> </tr> @endforeach </tbody> </table></div></body></html>
Step 11: Define Routes
Finally, before we can test the application, we need to define the routes to list products, show the create form, and store a product.
You can now test the application by running the development server:
Now you can navigate to http://127.0.0.1:8000/products in your browser to view the product listing. Proceed to http://127.0.0.1:8000/products/create to access the create product form.
Screenshot of the Create Product Form with Image Upload
Select an image to upload and fill in the other product details and submit the form. Verify that the product and its associated image are successfully stored in the database.
After storing the form your database contents should look somewhat like this:
Screenshot Showing the Records Stored in products and Associated media Table
Now if you continue and upload a few more you’ll see it nicely displays all the thumbnail images on the product page:
That’s it! You’ve successfully built your first application that uses Spatie Media Library to manage its uploaded media files.
Conclusion
In this tutorial, we’ve explored how to upload images using the Spatie Media Library package in a Laravel application. By following the steps outlined above, you can easily handle image uploads and storage in your Laravel projects.
Using third party packages like this can greatly speed up your development process. Before you use a package in your production application, check that the package is well maintained, supports your Laravel version, is properly documented and does not have lots of unresolved issues posted on their git page.
Spatie is a well-known company that has been developing and maintaining numerous packages for years and provides them for free as open source. The Media Library is one of their most widely used packages and is likely to meet most quality requirements.
I hope this helped you get started in using this handy third party package. Let me know in the comments what you’re using it for, how it went and what issues you may have had with it.
Level up your transportation with the Spaceballs-inspired Ludicrous Speed Panel from Concord Aerospace. Turn its dial to increase your speed from Light to Ridiculous to Ludicrous, then go to Plaid. The Apollo-era control panel has a working main switch hidden under a “GO” cover, and its knob can be equipped with a potentiometer for controlling devices.
Enlarge/ Do you ever wonder why no contractor has been able to deliver to the Empire a standardized blaster rifle that shoots right where the crosshairs are aiming? Is this covered in the "Legends" extended universe?
Nightdive Studios/LucasFilm
I remember Dark Forces, or Star Wars: Doom, as a slog. Running a demo of the 1995 game on a Gateway system with an Intel 486DX at 33 MHz, I trudged through seemingly endless gray hallways. I shot at a steady trickle of Stormtroopers with one their own (intentionally) semi-accurate blaster rifles. After a while, I would ask myself a pertinent, era-specific question: Why was I playing this low-energy nostalgia trip instead of actual Doom?
Dark Forces moved first-person shooters forward in a number of ways. It could lean on Star Wars for familiar sounds and enemies and tech, and a plot with a bit more complexity than "They’re demons, they gotta go." It let the player look up and down, jump, and crouch, which were big steps for the time. And its level design went beyond "find the blue key for the blue door," with some clever environmental puzzles and challenges.
Not that key cards don’t show up. This game is from 1995, so there are key cards, there are hidden wall-doors, and there are auto-spawning enemies. It’s not like the Dark Forces designers could entirely ignore Doom. Nobody could.
Having played through some enjoyable hours of Dark Forces Remaster, I’ve come around quite a bit on this Doom-era game’s worthiness. In 2024, I can joyfully rip through research facilities, foundries, sewers, and space stations at a breakneck clip, stuffing bad guys full of laser blasts from every angle and distance. The grenades (err, thermal detonators) actually feel viable and fun to use. The levels, and the game as a whole, are higher resolution and easier to appreciate at this faster, more frenetic pace.
Now you’re all in big, big trouble (because this gun shoots relatively straight).
Nightdive Studios/LucasFilm
A close-up of a gray rock, gray walls, and a gray blaster in Dark Forces.
Nightdive Studios/LucasFilm
You forget that Star Wars has an infinite number of worlds it can put its characters into, besides Tatooine.
Nightdive Studios/LucasFilm
Alright, that does it—we’re heading to Florida.
Nightdive Studios/LucasFilm
Okay, he doesn’t live in Florida, but it’s still pretty swampy.
Nightdive Studios/LucasFilm
Nightdive Studios continues its streak of providing spiffed-up but eminently faithful remasters of classic titles with Dark Forces Remastered. The studio’s leaders told Ars last year that their goal was games that "play the way you remember them playing. Not the way they actually did on your 486 [computer], but in an evocative manner." For me, Dark Forces Remastered feels far, far better than I remember, and so I’ve gotten a chance to absorb a lot more of the world it’s trying to evoke.
Nightdive Studios/LucasFilm
An elegant shooter full of clumsy blasters
A quick primer on Dark Forces: You are mercenary Kyle Katarn, working for the Rebellion around the time of Episode IV (the first Death Star one), helping the rebels investigate and halt the development of Dark Troopers. Dark Troopers are essentially Stormtroopers with big shoulder pauldrons and the ability to deflect blaster fire. You can use all kinds of found weapons, including blasters, land mines, and rocket launchers. But you will not become a Jedi, because that happens in the next game.
Due either to thematic or technical restrictions of the time, you’re not typically fighting huge arenas of baddies. You are meant to sneak through hallways and turn corners, popping a few at a time. Unless you’re me, that is, liberated by playing at 4K at 120 frames per second (and, sometimes, cheat codes), wantonly wrecking dudes who didn’t get the memo about my arrival.
The little voice stings—"Stop!" "You’re not authorized!"—were a delight, if often cut short by the quick dispatching of their speaker. For the first few levels, I felt like the Rebellion could have destroyed five Death Stars in just two movies if they had a few more Kyles like me. But Dark Forces does ramp up as you go on.
All the same cheat codes from the original game work—Nightdive even gives you places to type them in and then activate them in menus—and I had to lean on a couple level skips and resupplies to get through the first seven levels. The objectives get far twistier and "What did flipping that switch do?" as you roll on. Some of the battery-powered devices, like infrared goggles and gas masks, are all but essential at times, and the long levels with their repeating wall textures can have you wasting them. It’s never quite unfair, but you realize how tough this must have been at a far lower frame rate and walking speed. And without such easy access to online walk-throughs, of course.
There are new lighting effects, much nicer menus and options, gamepad support (including rumble), and polished cutscenes, in addition to the gameplay that now tilts a bit more toward Motörhead than Rush in speed and feel. But, really, what sells Dark Forces Remastered is the game beneath the upgrades. If you have any interest in hopping on Jabba the Hutt’s barge again, this is the way to do it.